At NYX Game Awards, the distinguished panel of judges is carefully selected from a wide range of game developers, creative and game-related professionals and agencies worldwide, who generously volunteer their time and wisdom to adjudicate, reflecting the awards’ commitment to recognizing and honoring the most exemplary work in the gaming industry.
Robert Wesolowski is a graduate of the Wrocław University of Technology with 20 years of experience in the video game industry. He started with managing the finances and operations of companies from the CD PROJEKT SA group, developing his expertise in strategic management, project management and game development. His portfolio include successes such as working with CD Projekt, Blizzard, Activision, Disney and many more A-List brands.
With his experience in the gaming industry, Robert took up the position of Chief Executive Officer at Klabater which he cofounded. Klabater's portfolio includes successfully released games such as Crossroads Inn, Heliborne, We The Revolution, Moonshine Inc. and many more.
Product Manager & Head of Business Development, Niantic, Code Coven
Karla Reyes is an award-winning game developer currently designing AR experiences at Niantic and formerly at Square Enix. She is also a founding member and Head of Business Development for Code Coven, the first global accelerator for underrepresented creators within the interactive media and games industries. Passionate about harnessing the power of games for positive social impact, Karla co-founded Square Enix RED, an employee resource group focused on racial & ethnic diversity, has supported UNEP's Playing for the Planet Alliance Green Game Jam, and produced Code Coven's Safe Spaces Now Game Jam with UN Women. She was named one of the Top 100 Women in Games by She Plays Games, the Mobile Games Industry's 'Rising Star' by Pocketgamer.biz, one of Gi.biz's 'Game Changers', was granted the industry's 'New Impact' award by MCV/Develop Magazine, and was featured on the Forbes 30 Under 30 Europe list in 2021.
Serving as a juror for prestigious game awards in the past 2 years, she has been actively participating in the Game Design Category, while being integral in the participant evaluation and selection process for Code Coven's indie games accelerators. Additionally, she also mentors for Google's Indie Games Accelerator and have visibility into a wide range of emerging games and genres. As a fierce advocate of diversity, equity, and inclusion, Karla aims to approach her judging/jury experiences and contributions as inclusively and fairly as possible.
Having worn many hats within the broader games ecosystem and remained on the pulse of various sectors within it from indie to AAA to XR, Karla is definitely equipped to participate as a jury in the NYX Game Awards.
Senior Product Manager, Take Two Interactive
Rupali has been building technologies for video games since 8+ years ago at industry leading publishers - Take Two Interactive and Electronic Arts. She is bringing the ace player experience in the strategic vision to forge new business models across all different labels at Take Two - Rockstar, 2K and Private Division. Previously, she has worked at Electronic Arts where she built and enabled technologies in games like FIFA, Sims, Apex Legends, etc. Rupali has been an active participant of the gaming and tech community as a speaker and mentor.
Vice President, Marketing, Second Dinner Studios
Aland, a graduate from Harvard Business School with a Masters degree in Business Administration, is currently in the marketing field of Second Dinner, a newly founded game development studio.
However, prior to this, he has had experience in the gaming industry, as he worked in various other well-known gaming companies, such as Blizzard Entertainment, where he worked on marketing the infamous game, Hearthstone, as well as Activision, where he worked on marketing the global phenomenon, Destiny, the Call of Duty series, and the Guitar Hero series. These games have made a reputation for themselves, through the help of Aland’s reputable marketing skills.
He has also depicted his passion for the gaming industry in the articles he posted, resulting in the fact that his gaming experience and expertise would lead to a judging standard that sets the bar for all other applications.
Ed Mills started his career in the gaming industry as a Co-Founder at Hitcents in Los Angeles California. There, he led the mobile gaming industry and developed his expertise in managing relationships with the very best Hollywood talent agencies and intellectual property holders for major AAA titles. His portfolio include successes such as working with Tom Hanks, Stan Lee, One Direction, Harlem shake, Jennifer Lopez, Patrick Kane and many more A-List names. Ed is also responsible for the app store-topping release of Drawastickman Epic and won countless awards that propelled Hitcents to the #1 App for five times.
Testing his newfound foothold in the gaming industry, Ed took up the position of Chief Executive Officer at Hero Digital Entertainment which he founded as a joint venture with Hitcents and JetSynthesis (Pune) to become a global leader in A-List celebrity and IP-branded mobile games.
Executive Producer, Goodbye Kansas
Anton graduated from University of Gävle in 2008 with a degree in Film/Cinema/Video Studies. Since then, he has honed his skills and is currently an experienced executive producer with a demonstrated history of working in the entertainment industry. He has strong arts and design, character animation, cinematics, digital human, team leadership, and business development skills.
As for his accomplishments, he begun his career 16 years ago as a Director and Producer of music videos and commercials. A few years later he moved on to Motion Capture and full CG animation projects. Since then, he has been involved in the production of over 50 successful AAA game titles alongside various film, commercials and interactive projects. Digital Humans, Performance capture and engaging narratives has been a key focus. Striving to push creative and technical boundaries has kept him evolving.
United Arab Emirates
Founder/Lead Developer, Khosouf Studio Middle East FZ LLC
Ahmad is an unconventional game developer and studio founder. In the early stages of his career, he combined his skills in engineering, music, and construction management, to create Khosouf Studio in the United Arab Emirates. After many years of moving his career along, he is now an experienced game developer, 3D modeller, audio engineer, and an overall Jack-of-all-trades within the studio, all whilst working on upcoming international titles that are scheduled to release on PC, Xbox, PlayStation, and Nintendo Switch.
In 2015, Xianzhe Li co-founded WhisperGames with two other partners. Starting out as a localization provider, WhisperGames has now grown to be a leading PC and console publisher in China. Games under WhisperGames' publishing portfolio include, and are not limited to: Disco Elysium, Wildermyth, Conan Exiles, Gamedec, CrossCode, and Bridge Constructor Portal.
Identifying amazing game titles, that has innate potential, as well as spotting highlights in game design and technical improvements, within Asia and across international waters, is his strong suit. In addition to that, he has evaluated more than 10k games throughout his career.
Founder, Marketing Manager, 360 Hydra OÜ
Kristi is a seasoned go-getter with an entrepreneurial spirit. She is thoroughly passionate about helping video game developers reach the success they deserve and her role as a brand ambassador, communicator, and marketer means that the game developer doesn’t have to worry about these minute details regarding promotion. She suggests that they “keep making awesome games and leave the rest to her”. As a founder and marketing manager of 360 Hydra OÜ, her role and organization is the very first marketing agency in the entire Baltic region that solely focuses on independent game developers. She finds the underdogs, the crazy, and the courageous, to take care of the marketing, so her clients don´t have to.
Founder/CEO, Player One Trailers
Gage Allen is the Founder, CEO, and Creative Director at Player One Trailers, a world renowned creative agency that specializes in game trailers, cinematics, TV commercials, and more for indie and AAA game developers. Allen has worked on games such as Baldur’s Gate 3, Stellaris, Pistol Whip, The Long Dark, Divinity: Original Sin 2, and many others.
Cody a.k.a. Codiak
Co-Owner, Legacy Gaming
As the Co-Owner of Legacy Gaming, Cody has been creating content on YouTube for 2 years. As far as being a gamer, he has played games his entire life, starting from when he was about 6 years old, well over 20 years of gaming experience in that regard. In addition to that, he also has 8 years of brand and marketing experience working with a major media corporations.
Producer II, Riot Games
John is a senior game producer with over 11 years of experience in the game industry, having started out in Quality Assurance (QA). Prior experience of producing games includes titles, such as: Middle-Earth: Shadow of Mordor, Middle-Earth: Shadow of War, Never Alone, Forza Motorsports 7, Forza Horizon 4, and most recently the ARK: Survival Evolved franchise.
As with his initial background in QA, he had the opportunity to be involved in different disciplines of a featured game, from UI, to gameplay, and even the art direction. This ultimately increased his knowledge of both gameplay and content elements – fortifying his Producing skills.
In addition to the understanding of the ins and outs of a video game, he too has a vast knowledge of the different requirements, posed by the challenge of producing different genres of the video games. Therefore, he has the overall capabilities of being a NYX Awards judge.
Judging Committee Chairperson, International Awards Associate (IAA)
As the chairperson of IAA's extensive judging committee, Jae is the forerunner of the organization, leading the way in the pursuit of quality assurance and creative excellence in primary fields like design, creative advertising, marketing communications and video production, and business. She is also one of the primary award representatives at IAA, not to mention her various successful administrations of assessments throughout her career.
Jae also emphasizes on the coordination of strategic arrangements across diverse jury panels, positioning herself as one of the best there is in the industry. With a remarkable perception for management, Jae has overseen her role explicitly, ensuring that each entrant receives the evaluations they so rightfully deserve for their efforts and endeavors. Additionally, working with professionals worldwide has allowed her to be in the center of specialization, developing top-notch communication and relation management skills in the process.
Content Creator, BestGamesJustin
Justin Patrascu is a former full-time Java developer for Siveco and did automated testing for Mindgeek before that. All the while doing YouTube as a hobby on the weekends.
Now, Justin is doing YouTube as a full-time job and posts let's plays of several different genres ranging from sports, shooters, RPGs, strategy, action adventure and many more on his channels.
Group Product Manager, Meta
Harivardan Jayaraman is an experienced leader who has over a decade of experience building consumer and financial products. He is the Head of Product for Facebook Notifications building value driven products for 2B daily users. Prior to this, he spent a number of years in Gaming at Kabam and Zynga. At Kabam, he built core experiences that allowed users to engage with loved games such as "Marvel: Contest of Champions" -- one of the top 10 games on the App store for a long time. He was also the Director of Product at Zynga focusing on Growth and Acquisition and built products across many beloved gaming franchises.
Content Creator, Sardonic Pale Brit, Star or Shovelware
Having been an avid for as long as Luke Wild been able to walk, Luke has probably spent half of his life holed up in a pitch-black room playing one thing or another, hence his pasty white complexion.
A couple years back, however, Luke decided to channel his gaming time into something a little more productive. And thus, Stay or Shovelware was born, a YouTube channel dedicated to reviews and content for the Nintendo Switch, with a particular fondness for small indie titles and quirky games.
Luke is also known for his dead-pan humour, brutally honest opinions and aversion to asset flips.
Content Creator, eurothug4000
Maria has been making videos on Youtube since 2018, covering a variety of games in a essay-style format often with a focus on aesthetics.
From the camp style of Bayonetta to the Giallo-inspired experience of Haunting Ground, she shares her thoughts about the strong art design of these game worlds. She is also a freelance writer and streamer, engaging with video games and the communities surrounding them whenever she can.
Jivitesh Singh Dhaliwal
Technical Game Designer, That's No Moon
Jivitesh is on a lifelong mission to make games that help players understand themselves better. From working alone out of a tiny library in India, to working with a small, but incredibly talented, team on an Emmy award nominated game in Los Angeles, he was fortunate enough to work with some of the best minds in the gaming industry.
His Masters degree in Game Design from USC's School of Cinematic Arts empowered him to direct emotionally resonating narrative based games. Additionally, working with Tender Claws and Sony Pictures has helped him hone my craft as a game designer and developer.
Furthermore, his areas of expertise include: narrative based games, game directing, virtual beings design, experimental game design, reinforcement learning for games, games aesthetics, games and learning, narrative intelligence and systems design. This vast area of expertise brings about a wider scope of knowledge that is crucial to being a juror.
Head of Gaming/Head of Portfolio, Subnation /Good Shepherd Entertainment
Justin Burnham started in the game industry, at the Academy of Interactive Arts & Sciences, as a project manager for D.I.C.E. Summit, back in 2007. From there, he expanded into many different roles within the gaming industry, which allowed him to learn various perspectives of game development.
Whilst he was still at AIAS, he dabbled in contract roles for QA testing, music licensing, and business development, at different contract houses, to gain more knowledge of the game space.
Eventually, he left everything behind, and brought gaming to South by Southwest, and founded SXSW Gaming. He and his team grew SXSW Gaming to become one of the fastest growing components of SXSW at the time. While still at SXSW, he wanted to keep up with the ever-evolving game space, so he decided to join on the Devolver Digital team, which he stayed for several years to come.
7 years later, whilst still serving under a role, in the publishing space, he saw an opportunity to innovate and help DreamHack expand its brand, and grow its festival presence, with Devolver Digital’s majority owned, Good Shepherd Entertainment. Not only did the brand expand locally, it also evolved into an all-encompassing, gaming lifestyle event, which eventually grew into the celebrated, DreamHack Festival.
So, with proven experience across publishing and the event space of the gaming industry, his diverse set of skills and overall knowledge on games, and how they approach the market and current trends, would definitely provide fresh content for the evaluation of the game submissions. In addition to that, he’s also a gamer that has played over 3,000 video and tabletop games, since 1987.
President, NOKUA International
Alex is the President at Nokua International, an award-winning agency, with more than 10 years of experience in both advertising agencies and in-house teams in various roles, including design, art direction, and creative direction. As a President and Creative Director, Alex has created successful initiatives for international brands such as Walt Disney Licensee, DreamWorks Production Licensee, Herbalife, Nu Skin, Cartivia, Avon, Singapore Expo, MPH Bookstores, Garnier etc. Alex is also responsible for company strategy, creative vision, and user experience. He works directly with clients to leverage concept and idea in order to create meaningful experiences designed that inspire and improve clients' brand and peoples' lives. Alex brings his passion for design to Nokua's office by creating a work environment that fosters collaboration and personal growth, and a culture that celebrates a healthy work/play balance. With a focus on creative design, his goal is to create work that is not only beautiful to look at but produces the results a client needs.
Joaquin Lynch Garay
Associate Creative Director, ANOMALY
Joaquin Lynch Garay is currently working at ANOMALY, in California, as an Associate Creative Director.
Before his current employment, he and his partner – Federico Munichor, worked at 72andSunny, Fred and Farid, and Leo Burnett Shanghai, as Creative Directors, as well as PONCE Buenos Aires, Lowe, DDB Buenos Aires, and Young & Rubicam.
Throughout the last 10 years, they brought ideas to life for Google, Adid, Coca-Cola, Under Armour, Trident, Sonnet, NYC Football Club, Axe, Rexona, Impulse, PayPal, Captain Morgan, Telefonica, Visa, Quilmes beer, Sol beer, Converse, and won awards in many festivals.
They also represented Argentina in the Cannes Lions Young Lions Film 2010 contest. In addition to that, they were also recognized as: "The Best Art Director Under 28" by the California College of the Arts (CCA).
Joaquin was also the jury for Vega Digital Awards, Ad Stars, EL SOL, and LeBook. He also has experience for being a member of jury panels, and plays lots of games during his free time, aside from constantly working in advertising.
Founder, Redner PR
James (Jim) Redner is a 20+ year veteran of the video game industry. He began his PR career at GCI Group, working on clients, such as: Dell Computers and THQ, and projects, such as: STALKER, Dawn of War: Warhammer 40K, and licensed games from Mattel, Pixar, and Marvel.
Jim was recruited by Edelman PR to help launch the Xbox 360, which then led to him being recruited by BNC PR, where he eventually managed Playstation games and Jordan Brand accounts, and worked on franchises, such as: God of War, Gran Turismo, MLB The Show, SOCOM, and many others.
In 2009, Jim started a consultancy. Since then he has worked on gaming-related projects, such as: Oculus VR, Gearbox/2K Games, Oddworld Inhabitants, inXile Entertainment, Obsidian Entertainment, Gaikai, Double Fine, 10 Chambers Collective, nDreams, Gaijin Entertainment, Fig (a video game funding platform), Robot Cache (PC platform for selling online games), and many more.
Fast forward to 2014, where Jim was named a top 50 PR professional by Business Insider. His Oculus VR PR campaign received the GDC Game Award during this time. His other brands included TCL (a TV manufacturer), reMarkable (an e-ink tablet), and Framework (a first ever Right to Repair laptop). He also worked with start-ups, such as: Carbon Studios, Carbinated, Mountaintop Studios, Elodie Games.
Given his vast history in video games and related fields, not only with his own clients, but studying other advertising, marketing, and PR efforts from indie to AAA games, he believes he is able to provide valuable insight into what it takes to create, and implement, campaigns that generate awareness and sales.
VP Marketing, Quantic Dream
Lisa is a seasoned video game marketer with nearly two decades' of marketing experience, hailing from Boston, MA and currently residing in Paris, France. Serving as Vice President of Marketing at Quantic Dream, Lisa helms the award winning studio's marketing efforts across their in-house productions and third-party published games. Most recently she participated in the unveiling of Star Wars Eclipse with one of the most buzzed-about trailers at The Game Awards. She previously led the global marketing strategy of the #1 music video game franchise of all time, Just Dance, including introducing the brand in China. Lisa is a Women in Games ambassador, and a proud proponent of fellow South Asians in gaming.
Content Creator, Freelance Writer
cub is a content creator and freelance writer that has been covering video games since 2013 and playing them for over twenty years. She has been uploading to the cublikefoot YouTube channel since 2011 and covers almost every genre, with special attention paid to PC games and especially those originating from Japan.