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THE PROBLEM:
In 2022, World Health Organization (WHO) officially considered the vice in games as a mental illness. In South America, the situation is startling already. Children, young ones, and even adults stay uninterrupted hours in front of the computer or, in extreme situations, for days. This causes a deficit in their personal and professional lives like emotional damage, demotivation at work, and social phobias.
THE IDEA
We invited some gamers from different places and trained them for a difficult mission: Share their own experiences with other players, and show how important is to seek help from a specialist when they are in need for assistance. For 30 days and about 200 hours, the CVV PLAYERS joined in more than 10 different types of games and talked openly about mental health.
Credits
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Polyarc
Category
Sony PlayStation Game - Best Audio Design
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United States
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BKOM Studios
Category
PC Game - Puzzle
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Canada
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Godolphin Games
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PC Game - Best Narrative
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United Kingdom
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Techland
Category
Sony PlayStation Game - Best Music
Country / Region
Poland