2022

NYX Game Gold

CVV_PLAYERES

Entrant Company

Centro Universitário SATC

Category

Game Social Media - Social Video Marketing (NEW)

Client's Name

Center for Valorization of Vitality

Country / Region

Brazil

THE PROBLEM:

In 2022, World Health Organization (WHO) officially considered the vice in games as a mental illness. In South America, the situation is startling already. Children, young ones, and even adults stay uninterrupted hours in front of the computer or, in extreme situations, for days. This causes a deficit in their personal and professional lives like emotional damage, demotivation at work, and social phobias.

THE IDEA

We invited some gamers from different places and trained them for a difficult mission: Share their own experiences with other players, and show how important is to seek help from a specialist when they are in need for assistance. For 30 days and about 200 hours, the CVV PLAYERS joined in more than 10 different types of games and talked openly about mental health.

Credits

CORDINATOR/ UNISATC
Gutemberg Alvez Geraldes
TEACHER/ UNISATC
Lucas Damazio
STUDENT/ UNISATC
Guilherme Peres Borba
STUDENT/ UNISATC
Willian Gustavo Palmeira da Silva
STUDENT/ UNISATC
Felipe Santos Lopes
STUDENT/ UNISATC
Augusto Zanette Caldas
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Entrant Company

Squishy Games LLC

Category

PC Game - Action

Country / Region

United States

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NYX Game Awards - DRAINUS
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winner
Team Ladybug

Entrant Company

Active Gaming Media

Category

PC Game - Shooting

Country / Region

Japan

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Entrant Company

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Category

PC Game - Open World

Country / Region

Poland

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Entrant Company

Rogue Games

Category

PC Game - Puzzle

Country / Region

United States