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A Plague Tale: Requiem expands the A Plague Tale series, taking you six months after the events from its prequel A Plague Tale: Innocence. Set in 14th century France, A Plague Tale: Innocence introduced you to Amicia and Hugo De Rune, a teenage girl and her young brother. After their household was taken down, Amicia had to use cunning and courage to protect Hugo from swarms of rats carrying the Black Plague and from the French Inquisition chasing the Macula—a mysterious evil coursing through Hugo’s veins. When you meet her in A Plague Tale: Requiem, Amicia has adapted to her role as a protector with a readiness for action, and grown confident enough to take her little brother on an ambitious quest to find a cure, away from their home region, in the land of Provence. And as swarms of rats come back intensified, Hugo gets confronted with his overwhelming supernatural power to control them—or dramatically lose control over them.
Requiem takes you not only on their quest, but also through their inner journey, overcoming the violence of their time and facing the morality of actions they would have rather not taken. Amicia and Hugo’s relationship is the very heart of A Plague Tale, and Requiem explores their mutual influence in this psychological trial, for the worse but also the better.
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Santa Monica Studio
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Game Design - Environment Design
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United States
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Playtika
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Game Strategic Campaign - Game Influencer Marketing
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United States
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Focus Entertainment
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Game Original Content - Marketing Material
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France
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Recreate Games
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Microsoft Xbox Game - Family
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China