NYX Game Grand Winner

Crossfire: Sierra Squad

Entrant Company

Smilegate Entertainment

Category

Sony PlayStation Game - VR/AR

Client's Name

-

Country / Region

United States

Drop into the world of Crossfire in VR and feel the impact of this arcade shooter!

Fierce paramilitary action between rival factions Black List and Global Risk in a variety of indoor and outdoor environments through 50 squad missions (single-player or 2-player co-op), 13 campaign missions (single-player) and Horde Mode (up to 4-player co-op) will keep you riveted.

Master 39 types of weapons including pistols, rifles, throwable -- and throwback-able -- grenades and sniper rifles with revolutionary scope mechanics give you plenty of options to dispatch 17 types of enemies.

If you need help, recruit up to 3 other friends and jump into co-op play!

With Crossfire: Sierra Squad, we set out to push the boundaries of what is possible in the VR space and provide a completely immersive world for players. We aim to increase ways players feel connected to the in-game world. How?
o In addition to high-res graphics (4K HDR @ 90/120Hz) offered by the headset, we’ve fully employed PlayStation VR2’s foveated rendering to provide players the sharpest and smoothest visuals possible with no lag between actual and on-screen movement.
o Sound design takes full advantage of VR2’s 3D audio capabilities that engulf players in the world of Crossfire from the start.
o We leverage VR2’s revolutionary haptic feedback system, which offers intuitive tactile feedback. Our players feel every shot, every recoil and every explosion through multiple haptic points integrated into VR2’s headset and controllers, adding an extra layer of realism that intensifies the experience.
o Through the innovative VR2’s controllers, we feature adaptive triggers that dynamically adjust resistance based on in-game actions. This allows players to feel varying levels of tension, simulating a genuine sense of touch, which gives each weapon in the game its own unique feel and cranks up the feeling of realism a notch.

Our goal with increased immersion is to raise gameplay to a new level, where players truly feel like they are an integral part of Sierra Squad.

Download and Play

Credits

Director
Kay Sangkyoon Lee
Technical & Dev. Director
Singyu Jo
Art Director
Lee SangHyun
Lead Game Designer
Sun Joung Hun
Game Designers
Saehyun Song, Hyungseok Son, Jin Bi Lee
Level Designers
Jay Jongwoo Park, Pretty Dong kyu, Keunseo Kim
Environment Artists
JuHyun Park, WonKee Kwon, Jae-Jun Lim
Character Artists
Heekyung Jung, Juwon Park, Kim Joonsoo, Seyoon Park
Animators / VFX Artists
ByungGun Jung, Kibum Hahm, Chung Hong Chul
Senior Programmers
Chanyoung Park, Pi JongSu, Pilkoo Kim, Ohhwan Kwon
Programmers
Hyungjun Nam, Jonghyeon Yu
UI Developers
Jungsun Kim, JiEun Lee, Jinwoo Lee
QA's
Jeonghun Kim, Heesu Lee, Yujin Ha, Hyeonseok Hong
Sound Designers
Kyoim Jeong, Hojeong Jeong, HyeongJun Kim
Project Managers
Seunghwoe Kim, Sanghyun Lee
Publishing / Marketing Department
Ki Hyung Cho, Jason Kang, Reggie Park, Sangsoo Kim, Julie Nam, Fred White
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