DUEngine–Next Generation AI Driven 3D Game Engine

Entrant Company

Zhengyang Li

Category

BEST Game Categories - Best Developer

Client's Name

-

Country / Region

China

Deep Unreal Engine (DUE) is a next-generation real-time game engine designed for advanced interactive simulations and games with AAA graphical quality. At its core, DUE fuses physically based rendering (PBR) with artificial intelligence (AI) to deliver hyper-realistic visuals at real-time frame rates. The engine features an AI-guided rendering scheduler that predicts camera focus and dynamically allocates GPU resources, enabling cinematic-quality rendering without performance sacrifice.

DUE introduces a hybrid architecture supporting both Forward+ rendering and real-time ray tracing, enhanced by AI-based denoisers and compute-shader-driven post-processing. It leverages a Curiously Recurring Template Pattern (CRTP) - based multi-threaded engine core, K-ary scene graph traversal, and GPU-driven material binding for massive scene scalability. Shadowing techniques include exponential shadow maps, percentage-closer soft shadows (PCSS), Signed Distance Field (SDF), and contact shadows; ambient occlusion is achieved via both SSAO and RTAO. Materials in DUEngine are powered by a physically based shading (PBS) system with support for complex effects like subsurface scattering, anisotropic highlights, clear coat layering, and dynamic weathering. AI-generated material maps and GAN-based texture reconstruction allow environments to evolve intelligently with lighting, weather, and time. The real-time path tracing module, supported by deep learning denoisers, brings offline-quality rendering into live scenes for architectural previews, film pre-visualization, or ultra-high-fidelity game cinematics.

Used in simulation, research projects, product visualization, and next-gen games, DUE empowers developers to create deeply immersive environments with physical accuracy, dynamic lighting, and AI-responsive materials. Its unique blend of design flexibility and technical depth redefines what real-time rendering can achieve.

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