1 Please provide us with a brief bio of yourself and your background.

My name is Miles Whittaker! I'm a solo-developer from the Pacific Northwest! I recently became a father, as my first child was just born 2 weeks ago. I have spent all of my life playing video games and have always had a deep passion for role-playing games in particular. Growing up, I would spend hours upon hours playing Morrowind, Runescape, Zelda, World of Warcraft - pretty much any game that had any sort of fantasy element to it. I would spend my free time (when I wasn't gaming) creating little games for my family to play that took inspiration from all the games I spent my days in. I've always had a passion for creating games, but life got in the way and I didn't have time to be pursue that passion. Eventually, I decided to dedicate time to really learn and understand a game engine so I could return to my passion and take it one step further. Game development for me, just started as a hobby that I did in my free time, working on my crappy computer that I had set up on a small TV in my room. After a while, my project started to gain a following, and slowly blew up to the audience I have today! My wife has supported me working full-time on game development all the way up until now - with the help of HOOK, we have been able to recieve the support needed to reach the finish line in development!

2 What led you to become a Game Developer / Marketer?

I found that the kind of games that I loved growing up weren't really being made anymore. Games that allowed you total freedom, even at the cost of just about able breaking the game. I'd spend days in Morrowind creating potions and spells that would truly let you do what YOU wanted to do - not what the game wanted you to do. While modern RPG's are no doubt amazing and incredibly fun and detailed, I can't help but feel that they lean *away* from the role-playing freedom that those games should have. My goal with The Bloodline is to lean *into* those elements. I think this is something that the gaming community misses, especially fans of old RPG's like myself! I didn't want to keep waiting for the RPG that scratches that itch to be made, so I decided to just make it myself to the best of my ability!

3 What is your role in the company, and what traits should a game developer / marketing professional possess to be successful in their role?

Since I'm a solo-dev, I take just about every role on myself. Thankfully, I now have HOOK to help in some regards, but the development and direction of the game lies completely on me. Game Developers should have a passion for what they are working on - and I don't mean just games in general. I mean the specific project they are working on! If you are truly passionate about something, it will show. Even if the end product has flaws, I believe the passion behind it will shine through. As a game developer, (especially if you're a solo dev) you MUST have self-discipline and keep yourself to a good, healthy working schedule. It's hard as a game developer to not be pulled to one of the other dozen idea's that we have in our heads, but keeping yourself on-track with one project is one of the best things you can possibly do. For me, the #1 thing that made me successful was having support - My wife supported the development of The Bloodline through and through, and is the only reason why I was able to get The Bloodline to where it is today! I also found support through my fans, friends and family - put your game out there, interact with the community and make friends.

4 Tell us more about your studio / company.

My company, Shieldbearer Studios, is a solo-dev studio containing just myself! I started the studio to prepare myself for any potential offers from the publishers that began to reaching out to me, expressing interest in the game. It is my dream to one day expand the studio, but for now it is just me!

5 What is your own definition of a great game?

My definition of a great game is very simple - a great game is one that makes you happy. Great games are completely subjective - any game is potentially a great game for someone. For me, it's as simple as asking myself if the game makes me happy. I find happiness through games in many different ways - whether it be through the emotions the game gives me, the excitement it provides, or if it simply calms me down after a long day.

6 Describe the genres of the game(s) your studio / company specializes in, as well as its main characteristics.

The Bloodline is my studio's first game! So I guess you could say I specialize in RPGs. My studio's main characteristic is that it's a single-dev studio that emphasizes community involvement.

7 Tell us more about your ideation process.

I always approach ideas with one question; "Would it be fun?". I find that, if the answer to that is "Yes", then it is more than likely that the idea would be worth adding to the game, or at least adding to the "To-Do" list. I regularly throw out ideas to my community to allow them to vote on and discuss ideas that they have for the game - if one of those ideas resonates with the community, I begin a larger discussion around the topic to see if it's something that I could realistically add to the game! I find that this process has been extremely rewarding for myself and the community, who are an active part of the development!

8 Congratulations! As the winner of the NYX Game Awards, what does it mean for you and your team to receive this distinction?

This means the world to me. I have poured my heart and soul into this game, and to receive not just one, but SIX Gold Awards is incredible. I can't thank NYX enough for seeing the potential in The Bloodline. Above all else, receiving these awards has proven that the game, at the very least, has true potential to become something great through Early Access.

9 How has winning an international award help promote your company and game?

In the short amount of time since I have received the awards, I have noticed an increase in general interactions across ALL of my social media, reacting to the awards I was given and expressing excitement for the game's release!

10 What are the challenges of developing / marketing your winning entry(ies)?

The challenges have been endless! From creating complex systems, to having to record videos every day to post to social media in hopes that people will like the content... It's been an ongoing challenge throughout all of development just keeping content flowing and the game development continuing! It's definitely a huge task for a single person.

11 How has the country, you are based in, helped during your ideation process?

Honestly, not much! I often look to other counties for inspiration, especially since The Bloodline is set in a medieval fantasy world. I often look to Ireland, Italy, Germany and England for inspiration.

12 What are the current trends in the game industry that you are most excited about?

With the release of Baldur's Gate 3, we were able to see just how much players desire a true role-playing experience! I have been massively inspired by the success of Baldur's Gate, and hope that its success inspires more large game studios to lean more into RPG experiences that don't hold your hand just as much.

13 What are the top THREE (3) favorite things about the gaming industry?

While I can't speak too much on first-hand experience since I have none beyond my own studio and brief interactions with a couple larger companies, I'll just take note of 3 things that I personally love about my own little bubble within the gaming industry 1. The creation process. Studios coming together to create massive worlds and complex characters is amazing. 2. Indie Devs have much more of a foundation now. We've seen so much success in the indie dev world lately, it's truly great! 3. Fan support. If you're good about interacting with your fanbase, they'll support you through-and-through! I think this is something somewhat unique to indie devs, and it's a fantastic trend that I've been seeing lately.

14 What resources would you recommend to someone who is searching to improve their game designs and development ideas / skills?

YouTube! It's an endless fountain of knowledge - while not all of it is great, it will at least teach you the basics. Once you've gained your footing and find that you enjoy the basics of development, then I'd say to dive into the true "nitty gritty" engine documentation and learn all the ins-and-outs. This is something I STILL do regularly - I learn something new almost every day!

15 Who inspired you in your life, and why?

My initial inspiration for game development are the developers behind Mount and Blade! They started as a very small studio and created one of my all-time favorite games, Mount and Blade: Warband. The medieval setting mixed with kingdom management was the exact game I wanted at the time, and was better than I could have ever imagined. For people who inspired me *outside* of game development, when I was young I always was inspired by Steve Irwin, who ignited my passion for animals.

16 What is your key to success? Any parting words of wisdom?

I think the biggest aspect towards the success of the game was the continued support I received from not only my fans, but my friends and family. Having a constant base of support kept me motivated and inspired to keep working my hardest. My parting words of wisdom are: Although it sounds generic, keep pushing yourself through the obstacles that present themselves to you. Time and time again I was challenged with things that I thought I would never overcome, but if I remain persistent, I would eventually come out on top - and I think that's true for almost everyone. If you're passionate about something, you can make it work. Don't underestimate yourself. Push yourself to create things. Always challenge yourself, and never stop learning new things!

WINNING ENTRY

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - First Person View

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - Indie

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - Adventure

2023
NYX Game Awards - The Magical Mixture Mill
gold
winner

Entrant Company

HOOK

Category

PC Game - Indie

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - Best Gameplay

2023
NYX Game Awards - KINGDOM of the DEAD
gold
winner

Entrant Company

HOOK

Category

PC Game - Shooting

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - Open World

2023
NYX Game Awards - Edengate: the Edge of Life
gold
winner

Entrant Company

HOOK

Category

PC Game - Best Music

2023
NYX Game Awards - KINGDOM of the DEAD
gold
winner

Entrant Company

HOOK

Category

PC Game - Indie

2023
NYX Game Awards - The Bloodline
gold
winner

Entrant Company

HOOK

Category

PC Game - Role-Playing Game (RPG)

2023
NYX Game Awards - Madshot
silver
winner

Entrant Company

HOOK

Category

PC Game - Indie

2023
NYX Game Awards - Edengate: the Edge of Life
silver
winner

Entrant Company

HOOK

Category

PC Game - Indie

2023
NYX Game Awards - Hydrofoil Generation
silver
winner

Entrant Company

HOOK

Category

PC Game - Racing

2023
NYX Game Awards - Madshot
silver
winner

Entrant Company

HOOK

Category

PC Game - Best Gameplay

2023
NYX Game Awards - Hydrofoil Generation
silver
winner

Entrant Company

HOOK

Category

PC Game - Simulation