NYX Game Grand Winner

Parallel

Entrant Company

Parallel Studios

Category

Game Design - Key Art

Client's Name

Parallel

Country / Region

Canada

Parallel TCG is a turn-based card game set in the solar system thousands of years into the future, with a narrative-rich lore boasting a compelling backstory and highly considered artistic direction. With a dedicated team of artists with credentials from Apple, Riot, Blizzard Entertainment, Ubisoft, EA and LucasFilm, Parallel’s artwork is led through thematic exploration for each Parallel and their surrounding environments not seen before in the TCG genre.

The intricacy and detail of Parallel’s art is predominantly showcased through cards. Cards art is the same regardless of rarity, but there are versions like special editions that have holo type treatment and perfect loops that are animated in game. In addition to special editions, there are Artigraph cards, where the artist signature flashes over the card when played. These cards kick back part of the card purchase price to the artists themselves when players upgrade to create limited edition versions of the cards.
Avatars, a highly innovative mixture of procedurally generated and hand-curated real people, are another area where Parallel’s artistic team showcases art. Parallel’s technical art team created an advanced character creation engine built entirely in-house and partnered with texturing.xyz to use its advanced vFace library. Composed of ultra-high quality scans of real people often used in AAA games and films, this scanned facial database allowed the team to operate from a base layer that is definitively realistic and human, where they then adjust traits to differentiate between the different factions.

In addition, the Avatars project demanded work on clothing and weapons. Each Avatar's weapons must be technologically feasible in the universe and their clothing must fit the faction they belong to. The process involved reimagining each faction's society, fashion, and technology, crystallizing the themes for each faction and diving deeper into them, with a basis on what is in the existing card art. The environmental elements of the cards have also been developed to reflect the faction, place in universe, and themes.

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